@startuml
sprite $extension [48x48/16] {
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}


!define MATERIAL_EXTENSION(_alias) ENTITY(rectangle,black,extension,_alias,MATERIAL EXTENSION)
!define MATERIAL_EXTENSION(_alias, _label) ENTITY(rectangle,black,extension,_label, _alias,MATERIAL EXTENSION)
!define MATERIAL_EXTENSION(_alias, _label, _shape) ENTITY(_shape,black,extension,_label, _alias,MATERIAL EXTENSION)
!define MATERIAL_EXTENSION(_alias, _label, _shape, _color) ENTITY(_shape,_color,extension,_label, _alias,MATERIAL EXTENSION)
skinparam folderBackgroundColor<<MATERIAL EXTENSION>> White
@enduml